Yeah, I don’t know, it’s the title I came up with. Don’t ask. Cool render though, I think. If you like it cool, if not, oh well. Might be a little too blue…I usually like darker art, but this one is kinda cool. Played around in Photoshop for a bit and primarily used the Camera Raw Filter, which is basically just scaled down Lightroom Classic inside Photoshop. For the render in Blender I used Cycles with a Glare node in compositing and used a vertical plane with a BSDF shader with increased emission settings to provide the light. The cubes are simply basic 6 faced meshes, not subdivided, using a computer chip texture from BlenderKit imported onto the cubes. Then just duplicated the cubes and moved them around until I liked the composition, added in my Glassman model I previously made and hit render. Didn’t take long to render. Took longer in Photoshop to get the colors right than to render. I think it turned out pretty cool.
Thinking about putting this one on OpenSea marketplace.