Yeah, I don't know, it's the title I came up with. Don't ask. Cool render though, I think. If you like it cool, if not, oh well. Might be a little too blue...I usually like darker art, but this one is kinda cool. Played around in Photoshop for a bit and primarily used the Camera Raw Filter, which is basically just scaled down Lightroom Classic inside Photoshop. For the render in Blender I used Cycles with a Glare node in compositing and used a vertical plane with a BSDF shader with increased emission settings to provide the light. The cubes [READ MORE]
Yeah...for some damn reason I seem to be doing this whole everyday thing creating art everyday. Though that's not what I'm trying to do, I'm just learning 3D. Everyday. lol Anyway, this is a render in Blender Cycles. A simple default cube in a pile of cubes on a reflective surface for no apparent reason other than I can and was inspired by Beeple's cube he posted not long ago. Anyway, here it is. There are multiple versions, this is the best one. I may post the rest of them in this post...I may not. Depends on if I feel [READ MORE]
This is a simple 3D render space scene in Blender 3D of an Ethereum crystal on the surface of an asteroid. Just playing around with light and glow and shadow along with some terrain sculpting and texturing. It looks ok I think, not quite what I had in mind when I first started modeling it but I think it turned out ok.
Most intense render yet. I thought my computer was gonna explode with how loud it got processing the render. I think it turned out pretty good. For a beginner anyway. Clear glass and light and shadow is very GPU and CPU intensive when rendering shit like this, so I figured why not use the default cube in Blender and put my glassman guarding the great cube of light. lol Cycles render with glare HIGH RESOLUTION VERSION: 8MB PNG Cycles render without glare HIGH RESOLUTION VERSION: 8MB PNG
This is just a simple Blender render using Cycles engine, OptiX denoising and some default free textures on BlenderKit online 3D assets. Mainly I just want to understand the rendering process better without having to worry about creating textures, this way I know how the textures display/work backwards from the finished product. This first image is WITHOUT the Cycles Glare compositing. This image is with Cycles Glare compositing. Thanks for looking. ***